Sin City Shootout

   
   

Sin City Shootout Sin City Shootout Sin City Shootout

 

Sin City Shootout
   

Article I – Equipment and Playing Area:

1. Darts must weigh no more than twenty (20) grams to be eligible for tournament play. A team in violation of this rule may be forced to forfeit all legs won in a particular match prior to the correction of the violation.

2. Each playing area must exhibit an identifiable toe line or oche, the front of which shall be no more or less than eight (8) feet from the face of the dart board.

3. All comments or protests concerning the equipment or playing area of a particular venue should be brought to the attention of the tournament organizers prior to the beginning of a match. If a condition cannot be corrected, the organizers will reschedule the match to another location.

4. In general, “the dartboard never lies,” and whatever the machine registers will be taken as the shot hit with a particular dart. There are two clarifications as follows:

(a) If a dart is stuck within the playing surface of the board, i.e., within any area inside of the outer doubles, and it does not register, the players should confer and manually register the dart after the player has finished his or her full turn of three darts, unless the throw could set up a game point, in which case the correct amount should be immediately scored.

(b) If a dart is stuck in the board, but registers a number different than that which it should have registered, the players should confer and must manually score the correct amount after the player has finished his or her full turn of three darts, unless the throw could set up a game point, in which case the correct amount should be immediately scored. This is so whether the machine scores a number that is more or less than what the dart shows clearly should have been scored.

5. If the game point ends on a falsely registered dart, as laid out in Subsections 5(a) and (b) above, the teams shall continue the game with manual scoring. A game point shall not be won on a falsely registered dart or machine malfunction.

 

Article II – Timing Matters:

1. Scheduled starting times for each match shall be posted at the darts desk.

2. The Darts desk will be open 30 minutes prior to each session start. Darters must check in at the darts desk no later than 15 minutes prior to each session start to allow adequate time for bracket generation. Arriving later may result in being marked as a “no-show” and being left off the bracket.

3. Generally, a match should begin within a reasonable period after the scheduled start time. All teams should be understanding of extenuating circumstances, but no team shall, for unsportsmanlike reasons, intentionally and unreasonably delay the start of a match. The tournament is held to play darts and all teams and participants should play the darts match when possible. Forfeits will be declared only in exceptional circumstances and are at the sole discretion of the Board.

4. There shall be a maximum of two (2) minutes between each game point. (Any team violating this rule will forfeit the game point to their opponents.)

5. There shall be a maximum of two (2) minutes between opposing team member’s turns. (Any person violating this rule will forfeit one turn in that leg.)

6. There shall be a maximum of one (1) minute between each dart thrown by a player. (Any person violating this rule will forfeit their present turn.)

7. Prior to match play, each player may throw as many practice darts as desired, subject to the time constraints set forth in Section 2. Once match play starts, there shall be no practice darts thrown by any player.

 

Article III – The 501 Games:

1. All rules apply to singles and doubles matches.

2. Game Explanation: The purpose of the game is to subtract your turn scores from a starting total of 501 points, by starting on single, double, or triple. The game is open in / open out. A player “busts” when their three (3) darts (or less) score more points than remain in the Leg for their team. 

3. The Double Bullseye shall be set to ON for all 501 matches, meaning an outer Bullseye is worth 25 points, and a Double Bullseye is worth 50 points.

4. The match shall consist of the best two (2) out of (3) legs.

5. The players shall toss a coin to determine who goes first in the initial leg. The loser of the first leg shall go first in the second leg. When required, a second coin toss shall determine who goes first in the third leg.

6. The 501 tournaments shall be double-elimination events.

7. In doubles matches, the players may determine who among a team pair shoots first or second, alternating between them, and they may change this order from leg to leg or match to match.

8. Doubles and singles matches shall be played on two (2) positions.

 

Article IV – The Cricket Games:

1. All rules apply to singles and doubles matches.

2. Game Explanation: Cricket (200) - The numbers twenty (20) through fifteen (15) inclusive and bulls are used. Alternate players throw. The object is to finish by closing all numbers before the opponent and be even or ahead in points. To close a number three (3) hits must be scored in that particular number, one (1) dart in the triple area scores three (3) hits; one (1) dart in the double area scores two (2) hits; one (1) dart in the single area scores one (1) hit. After a number is closed all hits in that number, scored by the team that closed it, count for the numerical value, unless or until the opposing team has closed that number by scoring three (3) hits. The dart machine will regulate the points by cap, insofar as no team or player can be more than 200 points ahead of the other team or player.

3. The Double Bullseye shall be set to ON for all Cricket matches, meaning an outer Bullseye is worth 25 points (1 mark), and a Double Bullseye is worth 50 points (2 marks).

4. The match shall consist of the best two (2) out of (3) legs.

5. The players shall toss a coin to determine who goes first in the initial leg. The loser of the first leg shall go first in the second leg. When required, a second coin toss shall determine who goes first in the third leg.

6. The Cricket tournaments shall be double-elimination events.

7. In doubles matches, the players may determine who among a team pair shoots first or second, alternating between them, and they may change this order from leg to leg or match to match.